Volleyball Initiative
A downloadable game
Volleyball Initiative is a tweak of the well-known Elective Initiative method, used to decide who-goes-when in combat and other scenes where the order of action matters. This works best in games where each character has a simple “action” or more to spend each round of combat. The name reflects the act of passing a volleyball, which may be either passed to one’s own team or the opposition.
This encourages a change of tactics from elective initiative, making fight sequences less predictable and pile-ons less-effective. It still dispenses with tedious tracking of initiative numbers, keeps players on their toes, and favors interesting choices over fickle dice. Volleyball Initiative may be a poor fit for games with complex initiative and action rules, but it is an excellent tweak for more robust engines, such as early versions of D&D and its many old-school kin.
Version 2.1 removes the PASS option. This led to passive play, as revealed by one of my players who was a real passhole about it.
Version 2.2 is just a few clarity and formatting changes.
An earlier version of this was a one page cc-by 4.0 submission for the Tech Jam.
Updated | 2 days ago |
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (7 total ratings) |
Author | Planarian |
Genre | Role Playing |
Tags | initiative, techpack, volleyball |
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Let's say player A attacks Goblin, Goblin gets initiative, Goblin attacks player back, Player A gets iniative.
Can it just get stuck in a loop?
In this scenario, Player A no longer has an action, so they have to *Bump* it to someone who does.
Thank you for asking that though, it's the sort of feedback I need to improve clarity. I should definitely go back through it and make sure that is clear.