MUTANANNY Playtest Revision 0.3
MUTANANNY Playtest » Devlog
- Gave more detail on the three established Dumps, adding dump sheets for each and fleshing out their VIPs and possible adventure hooks.
- Removed active Blocks in favor of passive Poise bonuses. Despite the amount of detail poured into the block action, it was rarely used and perhaps a bit less satisfying in play than I had hoped. Using passives as defense also makes initiative flow much better. It was an insteresting experiment but I think I knew this would happen. That's what playtests are for, right?
- Mettle score is back to Concept + Motive, another casualty of removing active blocks. Armor is folded into Frame SoakThis also makes characters more survivable.
- Mettle can now be spent on Surges, granting bonuses to attack or extra attacks.
- Added guard cover and clarified types of cover and their interactions.
- Numerous grammar and consistency fixes.
Files
Mutananny_Playtest_v03.pdf 2.8 MB
4 days ago
Mutananny_CharacterSheet.pdf 4 MB
5 days ago
Mutananny_DumpSheet.pdf 1.7 MB
5 days ago
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MUTANANNY Playtest
Post-apocalyptic Mutants & Mayhem
Status | In development |
Category | Physical game |
Author | Planarian |
Tags | mutants, Post-apocalyptic, Tabletop role-playing game |
More posts
- Mutananny Playtest Revisions13 days ago
- Mutananny Playtest Launch!17 days ago
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