MUTANANNY Playtest Update v0.5!
Cover
- Awesome new cover art by Michael Bracco of Spaghetti Kiss illustration.
Characters
- Berserk is back as a Mutation, replacing Dud, which no one liked.
Engine
- Modifiers changed back to highest bonus and/or penalty only, no stacking.
- Power surges removed to preserve focus on action surges, which were more popular.
- NPC stats gives a one-higher pool for using their name as a concept instead of a bonus.
Scenes:
- Lead in Races now more explicitly tied to whether certain actions are possible.
Resources
Nitro no longer bumps you into an entirely different Speed class, which was absurd, now it lets you sacrifice Score for two Edge, basically giving a risky burst of speed and power.
Many other new vehicle mods added, old ones rejiggered.
Cosmetic mods removed, expanded into a more freeform list of vehicle fashion disasters.
Mods and Vehicle repair now based on their Speed, not Frame.
The merits of small APC wet cell batteries extolled.
- Lead in Races now more explicitly tied to how certain modifications can be used.
Setting
List of obstacles for the Mutananny track with difficulties and consequences.
Example Mutananny track shown around one of the Dumps.
Race group Check given to make things easier on the guide; each NPC team gets one Check but may discard an ally as a Twist, repeatedly even.
Boarding shown as an explicit strategy, though it was there all the time.
Files
Get MUTANANNY Playtest
MUTANANNY Playtest
Post-apocalyptic Mutants & Mayhem
Status | In development |
Category | Physical game |
Author | Planarian |
Tags | mutants, Post-apocalyptic, Tabletop role-playing game |
More posts
- Mutananny Playtest revision 0.495 days ago
- MUTANANNY Playtest Revision 0.3Jan 14, 2025
- Mutananny Playtest RevisionsJan 04, 2025
- Mutananny Playtest Launch!Dec 31, 2024
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